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	<title>Comments on: Dexter: Dynamically balancing biped</title>
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	<link>http://www.suicidebots.com/2007/02/28/dexter-dynamically-balancing-biped/</link>
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		<title>By: Jeff Kramer</title>
		<link>http://www.suicidebots.com/2007/02/28/dexter-dynamically-balancing-biped/comment-page-1/#comment-2932</link>
		<dc:creator>Jeff Kramer</dc:creator>
		<pubDate>Mon, 05 Mar 2007 05:52:50 +0000</pubDate>
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		<description>I&#039;m impressed by the compliance in the joints as well though - they make a good point about the required frame stiffness in the other walkers.

I wonder how the different walkers perform on rougher terrain and with loads?</description>
		<content:encoded><![CDATA[<p>I&#8217;m impressed by the compliance in the joints as well though &#8211; they make a good point about the required frame stiffness in the other walkers.</p>
<p>I wonder how the different walkers perform on rougher terrain and with loads?</p>
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		<title>By: Mr Robotics</title>
		<link>http://www.suicidebots.com/2007/02/28/dexter-dynamically-balancing-biped/comment-page-1/#comment-2836</link>
		<dc:creator>Mr Robotics</dc:creator>
		<pubDate>Thu, 01 Mar 2007 19:39:29 +0000</pubDate>
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		<description>Asimo moves back, so does qrio.  And ZMP won&#039;t get you over a teeter-totter when you cross the fulcrum - which is why many humans screw it up.</description>
		<content:encoded><![CDATA[<p>Asimo moves back, so does qrio.  And ZMP won&#8217;t get you over a teeter-totter when you cross the fulcrum &#8211; which is why many humans screw it up.</p>
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		<title>By: Head Rotor</title>
		<link>http://www.suicidebots.com/2007/02/28/dexter-dynamically-balancing-biped/comment-page-1/#comment-2819</link>
		<dc:creator>Head Rotor</dc:creator>
		<pubDate>Thu, 01 Mar 2007 08:11:24 +0000</pubDate>
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		<description>OK. I stand (cough cough) corrected. 

But isn&#039;t there a quantitative difference between Zero Moment Point (Asimo, et al.) and Dexter? When you shove Asimo, does he actually move his feet to compensate, or just kind of push back from a static stance? I get the feeling that the &quot;dynamic&quot; behaviors of Qrio, etc. are kind of just add-ons to the basic ZMP -- where you keep the center of gravity above the feet at all times. Or maybe it&#039;s just a matter of how you define &quot;dynamic.&quot;</description>
		<content:encoded><![CDATA[<p>OK. I stand (cough cough) corrected. </p>
<p>But isn&#8217;t there a quantitative difference between Zero Moment Point (Asimo, et al.) and Dexter? When you shove Asimo, does he actually move his feet to compensate, or just kind of push back from a static stance? I get the feeling that the &#8220;dynamic&#8221; behaviors of Qrio, etc. are kind of just add-ons to the basic ZMP &#8212; where you keep the center of gravity above the feet at all times. Or maybe it&#8217;s just a matter of how you define &#8220;dynamic.&#8221;</p>
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		<title>By: Mr Robotics</title>
		<link>http://www.suicidebots.com/2007/02/28/dexter-dynamically-balancing-biped/comment-page-1/#comment-2809</link>
		<dc:creator>Mr Robotics</dc:creator>
		<pubDate>Thu, 01 Mar 2007 01:34:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.suicidebots.com/2007/02/28/dexter-dynamically-balancing-biped/#comment-2809</guid>
		<description>Trevor&#039;s robots are very cool!

But actually, a great many robots walk dynamically - including the referenced Asimo.  The original (~4 years ago) was choreographed movement, but I saw the latest version at CES in Jan 2007, and they did a demo of it&#039;s dynamic gait - both push back and running/jogging on uneven surfaces (which gets to the point where both feet at some points are off the ground at the same time.)

Jin Sato did the same thing about 2 years ago with off-the-shelf gyros on his 18&quot; Pirkus (one of which trundles around my office.)

Sony perfected dynamic gaits with the Qrio (nee SDR-4) about 3 years ago, which was really impressive to watch as it went up and down teeter-totters and over pebbles.

Team Osaka takes it further, with 9 DOF sensing (X,Y,Z;R,P,Y;V,S,A) and constant joint positional feedback.

Which isn&#039;t to say what Trevor did isn&#039;t impressive, but there are a  great many humanoids with dynamic gait - so the &quot;first&quot; claims are a bit off.

-Mister Robotics, who spends WAY too much time studying gait theory, when he should be working.  Wait... that is work.  Woo hoo!</description>
		<content:encoded><![CDATA[<p>Trevor&#8217;s robots are very cool!</p>
<p>But actually, a great many robots walk dynamically &#8211; including the referenced Asimo.  The original (~4 years ago) was choreographed movement, but I saw the latest version at CES in Jan 2007, and they did a demo of it&#8217;s dynamic gait &#8211; both push back and running/jogging on uneven surfaces (which gets to the point where both feet at some points are off the ground at the same time.)</p>
<p>Jin Sato did the same thing about 2 years ago with off-the-shelf gyros on his 18&#8243; Pirkus (one of which trundles around my office.)</p>
<p>Sony perfected dynamic gaits with the Qrio (nee SDR-4) about 3 years ago, which was really impressive to watch as it went up and down teeter-totters and over pebbles.</p>
<p>Team Osaka takes it further, with 9 DOF sensing (X,Y,Z;R,P,Y;V,S,A) and constant joint positional feedback.</p>
<p>Which isn&#8217;t to say what Trevor did isn&#8217;t impressive, but there are a  great many humanoids with dynamic gait &#8211; so the &#8220;first&#8221; claims are a bit off.</p>
<p>-Mister Robotics, who spends WAY too much time studying gait theory, when he should be working.  Wait&#8230; that is work.  Woo hoo!</p>
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